AI Insights · Timothy · January 2023
Top 5 Hypercasual Games in Poland Q4 2022
In Q4 2022, the top hypercasual games in Poland demonstrated diverse performance trends across weekly downloads and active users, with some experiencing significant growth and others showing declines.
In the fourth quarter of 2022, the hypercasual gaming market in Poland saw varied performance among the top five games. Data from Sensor Tower reveals insights into weekly downloads and active users trends for these popular titles.
Save the Doge saw its weekly downloads peak at 42K in mid-October before declining to around 14.5K by the end of December. The game’s weekly active users started strong at approximately 67.6K in late September, peaking at 84.8K in mid-October, and then gradually decreased to 38.3K by the last week of December.
Color Page ASMR – Art Coloring had an impressive performance with its weekly downloads reaching nearly 40K in early October. After a mid-quarter dip, it rebounded to 24.4K in the final week of December. The game's weekly active users also followed a similar trend, peaking at 61.7K in mid-October and ending the quarter with a notable increase to 49.8K.
Number Master: Run and merge experienced significant growth in weekly downloads, starting with just 2.4K in early October and reaching 52.3K by late November. By the end of December, downloads stabilized at around 42.2K. Active users for the game mirrored this growth, beginning at 1.8K and peaking at 56.5K in late December.
Car Crash Compilation Game showed a strong start with weekly downloads hitting 69.4K in mid-November before declining to 10K by the end of December. Active users also followed a declining trend from a peak of 63.6K in mid-November to 24.6K in the last week of December.
Stick Hero - Tower Defense had fluctuating weekly downloads, starting at 18.3K in late September, peaking at 32.3K in mid-November, and ending at 6.6K in late December. The game’s active users followed a similar pattern, with a peak of 56.8K in mid-November and a drop to 26.2K by the end of the quarter.
These insights, provided by Sensor Tower, highlight the dynamic nature of the hypercasual gaming market in Poland. For more detailed analytics and trends, visit Sensor Tower.